IMPLEMENTASI MEDIA GAME EDUKASI WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS VI UPTD SD NEGERI 39 BARRU
Abstract
Abstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar peserta didik melalui media Game Eukasi Wordwall ddalam pelajaran Matematika di kelas VI UPTD SDN 39 Barru. Jenis penelitian yang digunakan ialah penelitian tindakan kelas (Classroom Action Research dengan penggunaak media games Word Wall mata pelajaran matematika yang dapat meningkatkan hasil belajar siswa kelas VI UPTD SD Negeri 39 Barru. Penelitian ini dilaksanakan pada semester ganjil tahun ajaran 2024/2025, yaitu pada bulan agustus sampai September. Subjek peneltitian ini adalah siswa kelas VI SD Negeri 39 Barru yang terdiri dari 6 siswa. Objek peneltitian adalah hasil belajar. Data dianalisis secara deskriptif dan disajikan dalam bentuk table. Peningkatan hasil belajar siswa dapat dilihat rata-rata hasil belajar siswa. Selama penggunaan media games Word Wall pada mata pelajaran matematika, hal ini dibuktikan dengan adanya peningkatan presentase aktivitas belajar siswa dari siklus pertama ke siklus kedua.
Kata Kunci: Media Pembelajaran, Hasil Belajar, Matematika
Abstrack : The aim of this research is to determine the improvement in student learning outcomes through the Eukasi Wordwall Game media in Mathematics lessons in class VI UPTD SDN 39 Barru. The type of research used is classroom action research (Classroom Action Research using the Word Wall media game in mathematics which can improve the learning outcomes of class VI students at UPTD SD Negeri 39 Barru. This research was carried out in the odd semester of the 2024/2025 academic year, namely in the month August to September. The subjects of this research were class VI students at SD Negeri 39 Barru, consisting of 6 students. The research object was the learning outcomes analyzed descriptively and presented in table form Students can see the average student learning outcomes. During the use of the Word Wall games media in mathematics subjects, this is proven by an increase in the percentage of student learning activities from the first cycle to the second cycle.
Keywords: Intructional Media, Learning Result, Mathematics
Downloads
Published
How to Cite
Issue
Section
Citation Check
License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.